I am all for farming. But I can do without the rice.I for one feel all video games should be banned. Lets all remodernize to a more classical America, an America that farms rice. Peace.
I am all for farming. But I can do without the rice.I for one feel all video games should be banned. Lets all remodernize to a more classical America, an America that farms rice. Peace.
I for one feel all video games should be banned. Lets all remodernize to a more classical America, an America that farms rice. Peace.
What do you mean? Are you being sarcastic because I don't like the same film/book as you do?
Thought so![]()
I think people can be influenced, but a violent tendency must already be present. I play extremely violent video games, but in "real life", I'm a pacifist who doesn't even kill bugs. There has always been violence in the world, and always will be, video games or not IMO.As of 2001, roughly 79 percent of America's tennagers play video games. Beyond the obvious issues of concern, like "what happened to riding bikes around the neighborhood," there are bigger questions. Many people wonder how this type of exposure to violence kid effects social behavior. The rise in dramatically violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for people scared and looking to place blame. Entertainment media has always made a great scapegoat: In the 50s, lots of people blamed comic books for kids' bad behavior
Video games as we now know them are only about 20 years old, so there's nowhere near enough evidence for or against their violent effects than there is surrounding, say, television and violence. And even that's not a done deal.
So what exactly does science have to say about violent video games? Is there any evidence that shows a cause-effect relationship between shooting people in a game and shooting people in real life?
Personally the same people that claim that video game violence is the leading cause for school shootings and other acts of violence in young teens, are the same that said rock and heavy metal music leads the younger generation to become more sexual and violent. There isn't a study that I know of that has proven the ties between violence in a game to violence in the real world.
Before the invention of violent video games there were no school violence? Violence in young teens have been there since the dawn of time, it's just who we are. The reason we perceive a large uptick of shootings and/or violence in schools is the advent of the 24 hour news channel and the widespread use of the internet.
Yes agreed.I completely agree, there really isn't any proof to back any of this up. Sure, many kids play shooting games. They play because it's fun, it keeps you on the edge, kind of. It keeps you entertained and gives you objectives, you can play with your friends and whatnot. I don't see anything wrong with that. It is not the fault of video games if someone goes out and does something crazy, they aren't forced to play it, they simply do.
Worst thing I see about video games is when people just shut down and do nothing else. They can't work, talk to a friend or call home. Just live to get to the next level.![]()
interesting point, but the rise in violence among teenagers i think is linked to something else, mainly parents and peers treating people who seem a little different poorly, in every one of the cases the kids who acted violently were treated poorly by others, had lesser parents and had nobody to reach out too. Some were even victims of abuse, i think those are far more likely culprates of the violence.As of 2001, roughly 79 percent of America's tennagers play video games. Beyond the obvious issues of concern, like "what happened to riding bikes around the neighborhood," there are bigger questions. Many people wonder how this type of exposure to violence kid effects social behavior. The rise in dramatically violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for people scared and looking to place blame. Entertainment media has always made a great scapegoat: In the 50s, lots of people blamed comic books for kids' bad behavior
Video games as we now know them are only about 20 years old, so there's nowhere near enough evidence for or against their violent effects than there is surrounding, say, television and violence. And even that's not a done deal.
So what exactly does science have to say about violent video games? Is there any evidence that shows a cause-effect relationship between shooting people in a game and shooting people in real life?
Worst thing I see about video games is when people just shut down and do nothing else. They can't work, talk to a friend or call home. Just live to get to the next level.![]()
I think they are the behavioral component to the rise in obesity
Truthfully, those that choose to play games for hours on end and do nothing else is someone that has become addicted to games. Obesity isn't really tied to gaming as most of the people addicted to games eat a very unhealthy diet and at a lesser amount.